Assistant Teaching Professor, Entertainment Technology Center, Carnegie Mellon University
Friday, October 23, 2015 - 1:30pm to 2:30pm
- NSH 1305
- Seminar Video
Widely-available digital games are usually limited to technologies that reach our sense of sight and sound. Yet so much more is possible in the realm of expressive communication through playful interaction. In a review of some recent research-creation projects, we’ll explore the limitations and challenges of designing games that seek to touch a wider variety of human sense perception.
- Speaker's Bio
Heather Kelley (@PerfectPlum) is an award-winning game designer, media artist, and curator. Heather is a founder of the experimental game collective Kokoromi, with whom she produced and curated the renowned GAMMA event promoting experimental games as creative expression in a social context. She was named by Fast Company magazine as one of 2011’s thirty most influential women in technology. In 2012, she co-curated Joue le jeu, a groundbreaking 5000 m2 exhibition of video games and commissioned play installations in Paris, France. Ms. Kelley creates sensory experience design as Perfect Plum. Ms. Kelley’s extensive career in game development has included design and production of touchscreen vibrator controllers, AAA next-gen console games, interactive smart toys, mobile and handheld games, research games, installation games, and web communities for girls. In 2015 she became Assistant Teaching Professor in the Entertainment Technology Center at Carnegie Mellon University.
- Speaker's Website
- Jessica Hammer